Transcribe to Survive

Educational tabletop escape room teaching high school life Sciences.

PROJECT

Year: 2025

Role: Industrial Designer

Type: Contract Project with Genome British Columbia

DESCRIPTION

An educational tabletop escape room that uses tactile digitally fabricated components to teach high school students the mechanics of DNA transcription and translation through immersive, peer-to-peer gameplay.

Clue Board

This is a dual-layer board that is made from laser-cut chipboard. The graphic print mimics the top view of the evil scientist's desk to which the players are looking over. On the desk, they can find different clues to help them escape the room the evil scientist had locked them in with poison circulating inside.


Puzzle Boxes

The first puzzle box contains the smaller second box and keychain inside. To unlock the box, players can use the code sequence from the vials of the clue board either top-down or reversed.


DNA/RNA Sequences

This holds the DNA/RNA sequences used to decode the final stages of the game. It helps to swap out DNA slides with RNA slides, depending on the need of the workshop facilitator. The sliding mechanism, unexpectedly also helped in visual alignment for players to not get lost amidst the sea of letters when finding the code, as was evidenced in the playtesting with the internal team.

Its appearance is based off a flow cell in a genome sequencer machine from lab photos used as reference.


A fully 3D-printed version using multicolour printing was then subsequently developed in order to produce two more classroom kits comprising of a total of 12 tabletop escape room sets.

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Tactile Storytelling

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Nimble Animation Stand